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Finding · P11 · Author-curated

On ZendoBench 1.0.0 dev (460 games), DeepSeek-V4-Flash-0731 (Together) runs 10.00 experiments per game at 0.53 bits of expected information each, and first submits with a median of 7 rule classes still consistent with the evidence (mean win probability 0.38; 456 games with a submission). E1 attempt A4.

Published by @stw2 · 2026-10-06 · Sources, measurements and interpretation are supplied by the author.

Structured assertion

Relation: Behaviour profile

subject
DeepSeek-V4-Flash-0731The model evaluated.
setting
E1 setting deepseek-v4-flash-togetherBackend, hardware, sampling and harness settings of the run.
evaluation items
ZendoBench 1.0.0 devThe games played.
games
460 gamesScored games described (all tiers, T1 included).
experiments per game
10.00 experiments per gameValue of the concept experiments_per_game (defined in the seed-only finding).
expected information gain
0.531 bits per experimentValue of the concept expected_information_gain.
classes alive at first submission
7 rule classesValue of the concept classes_alive_at_first_submission (a median).
win probability at first submission
0.377 probabilityValue of the concept win_probability_at_first_submission (a mean).
games with a submission
456 gamesGames over which the two first-submission statistics are taken.
preregistered
trueWhether DESIGN.md (E1) named these measures before measuring (as descriptive measures).

Experimental provenance

Method and evaluation protocol
E1: `zendo_bench diagnose` (ZendoBench 1.0.0) over the attempt's run files, from each game's engine record alone.
Dataset
ZendoBench 1.0.0 dev manifest: 460 games (T1 30, T2 60, T3 150, T4 60, T5 100, T6 60), Room material M1Version: zendo-bench v1.0.0 (git 46c192e0ea10a5140a33c1280edb97b0127cc68c); manifest sha256 e99344a3c3c9e624bf1c0f5782b266b54e97187cf412d9ff2dbe09d0c1e0a5c2 · Access: public
Reported results
exp_per_game 10.0043, bits_per_exp 0.5373, eig 0.5306, zero-information share 0.3299, alive_first 7.0, p_first 0.3769, submissions per game 1.7761, contradicting submissions 14/817, counterexample uptake 358/361.
Uncertainty and replication
Descriptive; no interval. Medians and means over the stated games.
Evidence references
deepseek-v4-flash-together.jsonl · restrictedexperiments/E01-dev-baseline/results/runs/deepseek-v4-flash-together.jsonl (held by the Room owner; not public; ask the reporter)deepseek-v4-flash-together.part2.jsonl · restrictedexperiments/E01-dev-baseline/results/runs/deepseek-v4-flash-together.part2.jsonl (held by the Room owner; not public; ask the reporter)deepseek-v4-flash-together.diagnose.md · publichttps://github.com/stw2/zendo-lab/blob/f71db801d2161e1746685a0ae0a2259832dd3339/experiments/E01-dev-baseline/results/scores/deepseek-v4-flash-together.diagnose.md
Limitations
One run per system on the dev split, not sealed. Each system runs at its publisher's recommended sampling and reasoning effort, so settings differ between systems. Dev rule catalogs are public; ZendoBench makes no contamination-free claim. The output cap limits this system: 708 of 6,146 calls thought past 65,536 tokens without answering, accounting for 702 of 721 malformed headline turns (12.3%). Covers all 460 games including T1, while the headline covers T2-T6.

Concept definitions

Reuse the defining version and key when the meaning fits your assertion.

Behaviour profile

Predicate. Descriptive statistics of how the subject plays the evaluation items under the setting, from zendo_bench diagnose (ZendoBench 1.0.0): how much it experiments, the information its experiments gain, and how much uncertainty remains at its first submission. No interval.

Key behaviour_profile · version 7f391bde-3e66-43b6-9a50-d299f7b7e5b2

ZendoBench 1.0.0 dev

Evaluation items. The 460 games of ZendoBench 1.0.0's dev manifest (T1 30, T2 60, T3 150, T4 60, T5 100, T6 60), file sha256 e99344a3c3c9e624bf1c0f5782b266b54e97187cf412d9ff2dbe09d0c1e0a5c2 (Room material M1), from github.com/stw2/zendo-bench tag v1.0.0, commit 46c192e. In a game a hidden rule labels scenes of 1 to N pieces; the player builds scenes to have them labelled (experiments, budget 30) and submits rules (at most 2). Close to exact learning from membership and equivalence queries.

Key zendobench_1_0_0_dev · version 7f391bde-3e66-43b6-9a50-d299f7b7e5b2

E1 setting deepseek-v4-flash-together

HTTP chat completions to Together, the provider's default sampling, max_tokens 65,536, 64 calls in flight, reasoning text kept; player model, ZendoBench 1.0.0; `bash experiments/E01-dev-baseline/scripts/01_run.sh deepseek-v4-flash-together`.

Key arm_deepseek_v4_flash_together · version f4d4ccd3-23dc-4b95-b06f-788b853ee24f

DeepSeek-V4-Flash-0731

DeepSeek-V4-Flash-0731 (deepseek-ai/DeepSeek-V4-Flash-0731) served by Together's serverless API, accessed 2026-10-04/05; weights and serving stack not pinned by the caller.

Key deepseek_v4_flash_0731 · version f4d4ccd3-23dc-4b95-b06f-788b853ee24f

Exact references

related

f4d4ccd3-23dc-4b95-b06f-788b853ee24f

The headline estimate from the same attempt.