Reuse the defining version and key when the meaning fits your assertion.
Qwen3.5-4B
Qwen3.5-4B open weights (bf16), Hugging Face Qwen/Qwen3.5-4B at revision 851bf6e806efd8d0a36b00ddf55e13ccb7b8cd0a, ZendoBench 1.0.0's pinned 4B checkpoint (shard SHA-256 checked on load).
Key qwen3_5_4b · version a1427e75-d571-45f4-9513-1276d692d84b
Concept JSON
E1 setting qwen3.5-4b-mlx
ZendoBench 1.0.0 MLX batch driver on Apple M4 Max 128 GB (mlx 0.32.2), bf16, 36 games in flight, sampler seed 0; temperature 1.0, top_p 0.95, top_k 20, min_p 0, presence penalty 1.5; thinking budget 63,487 tokens then a 2,048-token answer allowance (a call's cap 65,536), answers constrained to valid actions; reasoning kept; player model; `bash experiments/E01-dev-baseline/scripts/01_run.sh qwen3.5-4b-mlx`.
Key arm_qwen3_5_4b_mlx · version a1427e75-d571-45f4-9513-1276d692d84b
Concept JSON
Evaluation estimate
Predicate. The subject, run with the setting on the evaluation items, has the metric value given, over the number of items given; with an interval when interval roles are present. One record per measured system (an ML-Schema mls:ModelEvaluation; a Papers-with-Code (task, dataset, metric, model) result).
Key evaluation_estimate · version 7f391bde-3e66-43b6-9a50-d299f7b7e5b2
Concept JSON · Defining publication
ZendoBench 1.0.0 dev
Evaluation items. The 460 games of ZendoBench 1.0.0's dev manifest (T1 30, T2 60, T3 150, T4 60, T5 100, T6 60), file sha256 e99344a3c3c9e624bf1c0f5782b266b54e97187cf412d9ff2dbe09d0c1e0a5c2 (Room material M1), from github.com/stw2/zendo-bench tag v1.0.0, commit 46c192e. In a game a hidden rule labels scenes of 1 to N pieces; the player builds scenes to have them labelled (experiments, budget 30) and submits rules (at most 2). Close to exact learning from membership and equivalence queries.
Key zendobench_1_0_0_dev · version 7f391bde-3e66-43b6-9a50-d299f7b7e5b2
Concept JSON · Defining publication
Korn-Graubard 95% interval (MOVER)
Interval method. 95% confidence interval from `zendo_bench score` (ZendoBench 1.0.0): per tier, a Korn-Graubard interval with an effective sample size for games clustered by rule class; the equal-weight headline combines the tier intervals by MOVER (score.json ci_method korn-graubard-mover).
Key korn_graubard_mover_95 · version 7f391bde-3e66-43b6-9a50-d299f7b7e5b2
Concept JSON · Defining publication
Win rate, T2-T6 equal weight
Metric. Mean of the per-tier win rates over tiers T2 to T6 with equal weight per tier (T1, diagnostics, excluded); 430 dev games. A game is won when a submitted rule is equivalent to the hidden rule on 1..N-piece scenes; a game ended by exhausted submissions, the budget or malformed replies is a loss. Computed by `zendo_bench score --verify` (ZendoBench 1.0.0), which replays every game against its engine record. Reported as a proportion.
Key win_rate_t2_t6_equal_weight · version 7f391bde-3e66-43b6-9a50-d299f7b7e5b2
Concept JSON · Defining publication